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https://github.com/PaperMC/Paper.git
synced 2025-08-15 12:13:54 -07:00
Implemented 1.6!
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@@ -28,9 +28,7 @@ class PlayerInstance {
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this.chunkX = i;
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this.chunkZ = j;
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this.e = new ChunkCoordIntPair(i, j);
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// CraftBukkit
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playermanager.world.chunkProviderServer.getChunkAt(i, j);
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playermanager.a().chunkProviderServer.getChunkAt(i, j);
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}
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public void a(EntityPlayer entityplayer) {
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@@ -51,23 +49,22 @@ class PlayerInstance {
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public void b(EntityPlayer entityplayer) {
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if (!this.b.contains(entityplayer)) {
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// CraftBukkit - reduce console spam under certain conditions
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// (new IllegalStateException("Failed to remove player. " + entityplayer + " isn\'t in chunk " + this.chunkX + ", " + this.chunkZ)).printStackTrace();
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// (new IllegalStateException("Failed to remove player. " + entityplayer + " isn\'t in chunk " + this.bF + ", " + this.bH)).printStackTrace();
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} else {
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this.b.remove(entityplayer);
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if (this.b.size() == 0) {
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long i = (long) this.chunkX + 2147483647L | (long) this.chunkZ + 2147483647L << 32;
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PlayerManager.b(this.playerManager).b(i);
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PlayerManager.a(this.playerManager).b(i);
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if (this.dirtyCount > 0) {
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PlayerManager.c(this.playerManager).remove(this);
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PlayerManager.b(this.playerManager).remove(this);
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}
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// CraftBukkit
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((WorldServer) entityplayer.world).chunkProviderServer.queueUnload(this.chunkX, this.chunkZ);
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this.playerManager.a().chunkProviderServer.queueUnload(this.chunkX, this.chunkZ);
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}
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entityplayer.f.remove(this.e);
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// CraftBukkit - contains -> remove
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// CraftBukkit - contains -> remove -- TODO VERIFY!!!!
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if (entityplayer.g.remove(this.e)) {
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entityplayer.netServerHandler.sendPacket(new Packet50PreChunk(this.chunkX, this.chunkZ, false));
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}
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@@ -76,7 +73,7 @@ class PlayerInstance {
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public void a(int i, int j, int k) {
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if (this.dirtyCount == 0) {
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PlayerManager.c(this.playerManager).add(this);
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PlayerManager.b(this.playerManager).add(this);
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this.h = this.i = i;
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this.j = this.k = j;
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this.l = this.m = k;
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@@ -130,6 +127,8 @@ class PlayerInstance {
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}
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public void a() {
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WorldServer worldserver = this.playerManager.a();
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if (this.dirtyCount != 0) {
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int i;
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int j;
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@@ -139,13 +138,10 @@ class PlayerInstance {
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i = this.chunkX * 16 + this.h;
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j = this.j;
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k = this.chunkZ * 16 + this.l;
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// CraftBukkit start
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this.sendAll(new Packet53BlockChange(i, j, k, this.playerManager.world));
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if (Block.isTileEntity[this.playerManager.world.getTypeId(i, j, k)]) {
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this.sendTileEntity(this.playerManager.world.getTileEntity(i, j, k));
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this.sendAll(new Packet53BlockChange(i, j, k, worldserver));
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if (Block.isTileEntity[worldserver.getTypeId(i, j, k)]) {
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this.sendTileEntity(worldserver.getTileEntity(i, j, k));
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}
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// CraftBukkit end
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} else {
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int l;
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@@ -159,17 +155,14 @@ class PlayerInstance {
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int i1 = this.k - this.j + 2;
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int j1 = this.m - this.l + 1;
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// CraftBukkit start
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this.sendAll(new Packet51MapChunk(i, j, k, l, i1, j1, this.playerManager.world));
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List list = this.playerManager.world.getTileEntities(i, j, k, i + l, j + i1, k + j1);
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// CraftBukkit end
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this.sendAll(new Packet51MapChunk(i, j, k, l, i1, j1, worldserver));
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List list = worldserver.getTileEntities(i, j, k, i + l, j + i1, k + j1);
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for (int k1 = 0; k1 < list.size(); ++k1) {
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this.sendTileEntity((TileEntity) list.get(k1));
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}
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} else {
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// CraftBukkit
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this.sendAll(new Packet52MultiBlockChange(this.chunkX, this.chunkZ, this.dirtyBlocks, this.dirtyCount, this.playerManager.world));
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this.sendAll(new Packet52MultiBlockChange(this.chunkX, this.chunkZ, this.dirtyBlocks, this.dirtyCount, worldserver));
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for (i = 0; i < this.dirtyCount; ++i) {
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// CraftBukkit start - Fixes TileEntity updates occurring upon a multi-block change; dirtyCount -> dirtyBlocks[i]
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@@ -178,12 +171,10 @@ class PlayerInstance {
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l = this.chunkZ * 16 + (this.dirtyBlocks[i] >> 8 & 15);
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// CraftBukkit end
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// CraftBukkit start
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if (Block.isTileEntity[this.playerManager.world.getTypeId(j, k, l)]) {
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if (Block.isTileEntity[worldserver.getTypeId(j, k, l)]) {
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// System.out.println("Sending!"); // CraftBukkit
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this.sendTileEntity(this.playerManager.world.getTileEntity(j, k, l));
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this.sendTileEntity(worldserver.getTileEntity(j, k, l));
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}
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// CraftBukkit end
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}
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}
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}
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