Fixed BlockPlace event. Fixes BUKKIT-663

This commit is contained in:
Tahg
2012-01-30 02:19:22 -05:00
committed by EvilSeph
parent 875219e28c
commit 69e766c5f3
3 changed files with 12 additions and 4 deletions

View File

@@ -49,18 +49,21 @@ public class ItemRedstone extends Item {
return false;
} else {
if (Block.REDSTONE_WIRE.canPlace(world, i, j, k)) {
CraftBlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
// CraftBukkit start
CraftBlockState blockState = CraftBlockState.getBlockState(world, i, j, k);
world.setRawTypeId(i, j, k, Block.REDSTONE_WIRE.id); // CraftBukkit - We update after the event
world.suppressPhysics = true;
world.setRawTypeId(i, j, k, Block.REDSTONE_WIRE.id); // We update after the event
// CraftBukkit start - redstone
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, Block.REDSTONE_WIRE);
blockState.update(true);
if (event.isCancelled() || !event.canBuild()) {
event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
return false;
}
world.suppressPhysics = false;
world.setTypeId(i, j, k, Block.REDSTONE_WIRE.id);
world.update(i, j, k, Block.REDSTONE_WIRE.id); // Must take place after BlockPlaceEvent, we need to update all other blocks.
// CraftBukkit end