correct argument check in PlayerHandshakeEvent#setFailMessage(String) (#7940)

This commit is contained in:
Evan
2022-06-11 02:37:00 -05:00
parent 1c4ca26d6e
commit 6a3bf07946

View File

@@ -17,7 +17,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+import net.kyori.adventure.text.Component; +import net.kyori.adventure.text.Component;
+import net.kyori.adventure.text.format.NamedTextColor; +import net.kyori.adventure.text.format.NamedTextColor;
+import net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer; +import net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer;
+import org.apache.commons.lang3.Validate;
+import org.bukkit.event.Cancellable; +import org.bukkit.event.Cancellable;
+import org.bukkit.event.Event; +import org.bukkit.event.Event;
+import org.bukkit.event.HandlerList; +import org.bukkit.event.HandlerList;
@@ -274,7 +273,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ */ + */
+ @Deprecated + @Deprecated
+ public void setFailMessage(@NotNull String failMessage) { + public void setFailMessage(@NotNull String failMessage) {
+ Preconditions.checkArgument(failMessage != null && failMessage.isEmpty(), "fail message cannot be null or empty"); + Preconditions.checkArgument(failMessage != null && !failMessage.isEmpty(), "fail message cannot be null or empty");
+ this.failMessage(LegacyComponentSerializer.legacySection().deserialize(failMessage)); + this.failMessage(LegacyComponentSerializer.legacySection().deserialize(failMessage));
+ } + }
+ +