Added World.strikeLightningEffect() that does no damage.

This commit is contained in:
sk89q
2011-05-06 19:25:44 -07:00
parent c05cc33f7a
commit 6cbd4cdf9e
3 changed files with 26 additions and 4 deletions

View File

@@ -18,13 +18,19 @@ public class EntityWeatherStorm extends EntityWeather {
// CraftBukkit start
private CraftWorld cworld;
private CraftServer server;
// CraftBukkit end
public boolean isEffect = false;
public EntityWeatherStorm(World world, double d0, double d1, double d2) {
this(world, d0, d1, d2, false);
}
public EntityWeatherStorm(World world, double d0, double d1, double d2, boolean isEffect) {
// CraftBukkit end
super(world);
// CraftBukkit start
this.isEffect = isEffect;
cworld = ((WorldServer) world).getWorld();
server = ((WorldServer) world).getServer();
// CraftBukkit end
@@ -33,7 +39,9 @@ public class EntityWeatherStorm extends EntityWeather {
this.b = 2;
this.a = this.random.nextLong();
this.c = this.random.nextInt(3) + 1;
if (world.spawnMonsters >= 2 && world.a(MathHelper.floor(d0), MathHelper.floor(d1), MathHelper.floor(d2), 10)) {
// CraftBukkit start
if (!isEffect && world.spawnMonsters >= 2 && world.a(MathHelper.floor(d0), MathHelper.floor(d1), MathHelper.floor(d2), 10)) {
// CraftBukkit end
int i = MathHelper.floor(d0);
int j = MathHelper.floor(d1);
int k = MathHelper.floor(d2);
@@ -83,7 +91,9 @@ public class EntityWeatherStorm extends EntityWeather {
--this.c;
this.b = 1;
this.a = this.random.nextLong();
if (this.world.a(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ), 10)) {
// CraftBukkit start
if (!isEffect && this.world.a(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ), 10)) {
// CraftBukkit end
int i = MathHelper.floor(this.locX);
int j = MathHelper.floor(this.locY);
int k = MathHelper.floor(this.locZ);
@@ -102,7 +112,9 @@ public class EntityWeatherStorm extends EntityWeather {
}
}
if (this.b >= 0) {
// CraftBukkit start
if (!isEffect && this.b >= 0) {
// CraftBukkit end
double d0 = 3.0D;
List list = this.world.b((Entity) this, AxisAlignedBB.b(this.locX - d0, this.locY - d0, this.locZ - d0, this.locX + d0, this.locY + 6.0D + d0, this.locZ + d0));