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NOT FINISHED!!! Current Progress on 1.13-pre7 update
This work is 100% unfinished. I am pushing it up so that we as a team can work on this update. Do not try to use this branch. You will fail.
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@@ -6,10 +6,10 @@ Subject: [PATCH] Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index b4ad611fc..4a08db5ba 100644
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index e16579116..c0367df20 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements ICommandListener, KeyedObject { // Paper
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@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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// CraftBukkit start
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private static final int CURRENT_LEVEL = 2;
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@@ -17,10 +17,10 @@ index b4ad611fc..4a08db5ba 100644
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static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
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return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
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}
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@@ -0,0 +0,0 @@ public abstract class Entity implements ICommandListener, KeyedObject { // Paper
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@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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this.length = 1.8F;
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this.ax = 1;
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this.ay = 1.0F;
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this.aA = 1.0F;
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this.aB = 1.0F;
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- this.random = new Random();
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+ this.random = SHARED_RANDOM; // Paper
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this.fireTicks = -this.getMaxFireTicks();
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