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Update for 1.6.5
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@@ -377,15 +377,15 @@ public class Chunk {
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k = this.entitySlices.length - 1;
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}
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entity.bE = true;
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entity.bF = this.x;
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entity.bG = k;
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entity.bH = this.z;
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entity.bF = true;
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entity.bG = this.x;
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entity.bH = k;
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entity.bI = this.z;
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this.entitySlices[k].add(entity);
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}
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public void b(Entity entity) {
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this.a(entity, entity.bG);
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this.a(entity, entity.bH);
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}
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public void a(Entity entity, int i) {
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