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Update for 1.6.5
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@@ -80,11 +80,11 @@ public class EntityEgg extends Entity {
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this.h = 0;
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}
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public void p_() {
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this.bn = this.locX;
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this.bo = this.locY;
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this.bp = this.locZ;
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super.p_();
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public void o_() {
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this.bo = this.locX;
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this.bp = this.locY;
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this.bq = this.locZ;
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super.o_();
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if (this.a > 0) {
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--this.a;
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}
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@@ -129,7 +129,7 @@ public class EntityEgg extends Entity {
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.o_() && (entity1 != this.thrower || this.i >= 5)) {
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if (entity1.n_() && (entity1 != this.thrower || this.i >= 5)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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@@ -301,7 +301,7 @@ public class EntityEgg extends Entity {
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float f2 = 0.99F;
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float f3 = 0.03F;
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if (this.aa()) {
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if (this.ac()) {
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for (int i1 = 0; i1 < 4; ++i1) {
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float f4 = 0.25F;
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