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Update for 1.6.5
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@@ -51,8 +51,8 @@ public class EntityFireball extends Entity {
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this.e = d2 / d3 * 0.1D;
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}
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public void p_() {
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super.p_();
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public void o_() {
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super.o_();
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this.fireTicks = 10;
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if (this.a > 0) {
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--this.a;
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@@ -97,7 +97,7 @@ public class EntityFireball extends Entity {
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.o_() && (entity1 != this.shooter || this.l >= 25)) {
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if (entity1.n_() && (entity1 != this.shooter || this.l >= 25)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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@@ -191,7 +191,7 @@ public class EntityFireball extends Entity {
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f2 = 0.95F;
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if (this.aa()) {
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if (this.ac()) {
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for (int k = 0; k < 4; ++k) {
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float f3 = 0.25F;
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@@ -229,14 +229,14 @@ public class EntityFireball extends Entity {
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this.j = nbttagcompound.c("inGround") == 1;
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}
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public boolean o_() {
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public boolean n_() {
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return true;
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}
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public boolean damageEntity(Entity entity, int i) {
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this.ac();
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this.ae();
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if (entity != null) {
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Vec3D vec3d = entity.W();
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Vec3D vec3d = entity.Y();
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if (vec3d != null) {
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this.motX = vec3d.a;
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