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Update for 1.6.5
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@@ -76,8 +76,8 @@ public class EntityWeatherStorm extends EntityWeather {
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}
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}
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public void p_() {
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super.p_();
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public void o_() {
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super.o_();
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if (this.b == 2) {
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this.world.makeSound(this.locX, this.locY, this.locZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
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this.world.makeSound(this.locX, this.locY, this.locZ, "random.explode", 2.0F, 0.5F + this.random.nextFloat() * 0.2F);
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