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Update for 1.6.5
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@@ -166,13 +166,13 @@ public class ItemInWorldManager {
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this.world.a(this.player, 2001, i, j, k, l + this.world.getData(i, j, k) * 256);
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boolean flag = this.b(i, j, k);
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ItemStack itemstack = this.player.D();
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ItemStack itemstack = this.player.F();
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if (itemstack != null) {
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itemstack.a(l, i, j, k, this.player);
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if (itemstack.count == 0) {
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itemstack.a(this.player);
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this.player.E();
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this.player.G();
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}
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}
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