safety check (and hopeful fix) for chunk saving

This commit is contained in:
Tahg
2011-08-19 23:17:48 -04:00
parent 90d1afb748
commit 6e4b12cdf1
2 changed files with 3 additions and 4 deletions

View File

@@ -425,7 +425,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
Vec3D.a();
++this.ticks;
((CraftScheduler) this.server.getScheduler()).mainThreadHeartbeat(this.ticks);
((CraftScheduler) this.server.getScheduler()).mainThreadHeartbeat(this.ticks); // CraftBukkit
for (j = 0; j < this.worlds.size(); ++j) { // CraftBukkit
// if (j == 0 || this.propertyManager.getBoolean("allow-nether", true)) { // CraftBukkit
@@ -437,10 +437,9 @@ public class MinecraftServer implements Runnable, ICommandListener {
EntityPlayer entityplayer = (EntityPlayer) this.serverConfigurationManager.players.get(i);
entityplayer.netServerHandler.sendPacket(new Packet4UpdateTime(entityplayer.getPlayerTime())); // Add support for per player time
}
// CraftBukkit end
}
// CraftBukkit end
worldserver.doTick();
while (worldserver.doLighting()) {