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https://github.com/PaperMC/Paper.git
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Updated to Minecraft 1.1
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@@ -6,20 +6,20 @@ public class ItemFood extends Item {
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public final int a;
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private final int b;
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private final float bR;
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private final boolean bS;
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private boolean bT;
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private int bU;
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private final float bS;
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private final boolean bT;
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private boolean bU;
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private int bV;
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private int bW;
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private float bX;
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private int bX;
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private float bY;
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public ItemFood(int i, int j, float f, boolean flag) {
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super(i);
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this.a = 32;
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this.b = j;
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this.bS = flag;
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this.bR = f;
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this.bT = flag;
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this.bS = f;
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}
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public ItemFood(int i, int j, boolean flag) {
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@@ -31,16 +31,16 @@ public class ItemFood extends Item {
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// CraftBukkit start
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int oldFoodLevel = entityhuman.getFoodData().foodLevel;
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FoodLevelChangeEvent event = new FoodLevelChangeEvent(entityhuman.getBukkitEntity(), Math.min(this.n() + entityhuman.getFoodData().foodLevel, 20));
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FoodLevelChangeEvent event = new FoodLevelChangeEvent(entityhuman.getBukkitEntity(), Math.min(this.o() + entityhuman.getFoodData().foodLevel, 20));
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entityhuman.world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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entityhuman.getFoodData().a(event.getFoodLevel() - oldFoodLevel, this.o());
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entityhuman.getFoodData().a(event.getFoodLevel() - oldFoodLevel, this.p());
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}
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// CraftBukkit end
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if (!world.isStatic && this.bU > 0 && world.random.nextFloat() < this.bX) {
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entityhuman.addEffect(new MobEffect(this.bU, this.bV * 20, this.bW));
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if (!world.isStatic && this.bV > 0 && world.random.nextFloat() < this.bY) {
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entityhuman.addEffect(new MobEffect(this.bV, this.bW * 20, this.bX));
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}
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return itemstack;
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@@ -55,35 +55,35 @@ public class ItemFood extends Item {
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}
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public ItemStack a(ItemStack itemstack, World world, EntityHuman entityhuman) {
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if (entityhuman.b(this.bT)) {
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if (entityhuman.b(this.bU)) {
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entityhuman.a(itemstack, this.c(itemstack));
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}
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return itemstack;
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}
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public int n() {
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public int o() {
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return this.b;
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}
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public float o() {
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return this.bR;
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}
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public boolean p() {
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public float p() {
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return this.bS;
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}
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public boolean q() {
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return this.bT;
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}
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public ItemFood a(int i, int j, int k, float f) {
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this.bU = i;
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this.bV = j;
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this.bW = k;
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this.bX = f;
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this.bV = i;
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this.bW = j;
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this.bX = k;
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this.bY = f;
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return this;
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}
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public ItemFood q() {
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this.bT = true;
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public ItemFood r() {
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this.bU = true;
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return this;
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}
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