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1.18 misc performance dev branch (#7368)
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
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@@ -84,8 +84,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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commands.put("paper", new PaperCommand("paper"));
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+ commands.put("mspt", new MSPTCommand("mspt"));
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version = getInt("config-version", 24);
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set("config-version", 24);
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version = getInt("config-version", 25);
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set("config-version", 25);
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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