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Improve the don't save entities patch per leafs feedback
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@@ -2569,7 +2569,7 @@ index b582171c5..03d7ce829 100644
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} finally {
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playerChunkMap.callbackExecutor.run();
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 8816c90e2..0b61ee3ba 100644
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index 8816c90e2..1298a07dc 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -0,0 +0,0 @@ import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
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@@ -2786,22 +2786,14 @@ index 8816c90e2..0b61ee3ba 100644
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nbttagcompound2 = new NBTTagCompound();
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nbttagcompound2.setByte("Y", (byte) (i & 255));
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@@ -0,0 +0,0 @@ public class ChunkRegionLoader {
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}
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// Paper start - move entities to the correct chunk
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- for (Entity entity : toUpdate) {
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- worldserver.chunkCheck(entity);
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- }
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+ worldserver.getMinecraftServer().execute(() -> {
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+ for (Entity entity : toUpdate) {
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+ if (!entity.dead) {
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+ worldserver.chunkCheck(entity);
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+ }
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+ }
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+ });
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// Paper end
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} else {
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Entity entity = (Entity) iterator1.next();
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NBTTagCompound nbttagcompound4 = new NBTTagCompound();
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// Paper start
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- if ((int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
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+ if (asyncsavedata == null && !entity.dead && (int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
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toUpdate.add(entity);
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continue;
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}
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@@ -0,0 +0,0 @@ public class ChunkRegionLoader {
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}
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@@ -3991,7 +3983,7 @@ index c999f8c9b..b59ef1a63 100644
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HAS_SPACE(VillagePlaceRecord::d), IS_OCCUPIED(VillagePlaceRecord::e), ANY((villageplacerecord) -> {
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index df7503a5e..d4ef2403d 100644
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index 4ddd8fd04..b5daebe51 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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