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Fix framed maps looping through all players in world (#11819)
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@@ -29,7 +29,7 @@
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removedPassengers(passengers, this.lastPassengers)
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.forEach(
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removedPassenger -> {
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@@ -102,10 +_,10 @@
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@@ -102,13 +_,14 @@
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this.lastPassengers = passengers;
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}
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@@ -42,7 +42,12 @@
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+ MapId mapId = itemFrame.cachedMapId; // Paper - Perf: Cache map ids on item frames
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MapItemSavedData savedData = MapItem.getSavedData(mapId, this.level);
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if (savedData != null) {
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for (ServerPlayer serverPlayer : this.level.players()) {
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- for (ServerPlayer serverPlayer : this.level.players()) {
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+ for (final net.minecraft.server.network.ServerPlayerConnection connection : this.trackedPlayers) { // Paper
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+ final ServerPlayer serverPlayer = connection.getPlayer(); // Paper
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savedData.tickCarriedBy(serverPlayer, item);
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Packet<?> updatePacket = savedData.getUpdatePacket(mapId, serverPlayer);
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if (updatePacket != null) {
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@@ -141,7 +_,13 @@
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} else {
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this.teleportDelay++;
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