Fix empty/null chunk section check in LevelChunk#getBlockData, rename… (#7039)

… patch and methods to make more sense with Mojang mappings
This commit is contained in:
Jason Penilla
2021-12-05 15:32:02 -08:00
parent a271feefae
commit 77bed7ff51
21 changed files with 94 additions and 91 deletions

View File

@@ -14,7 +14,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
if (this.hasDelayedDestroy) {
- iblockdata = this.level.getBlockState(this.delayedDestroyPos);
- if (iblockdata.isAir()) {
+ iblockdata = this.level.getTypeIfLoaded(this.delayedDestroyPos); // Paper
+ iblockdata = this.level.getBlockStateIfLoaded(this.delayedDestroyPos); // Paper
+ if (iblockdata == null || iblockdata.isAir()) { // Paper
this.hasDelayedDestroy = false;
} else {
@@ -25,7 +25,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
} else if (this.isDestroyingBlock) {
- iblockdata = this.level.getBlockState(this.destroyPos);
+ // Paper start - don't want to do same logic as above, return instead
+ iblockdata = this.level.getTypeIfLoaded(this.destroyPos);
+ iblockdata = this.level.getBlockStateIfLoaded(this.destroyPos);
+ if (iblockdata == null) {
+ this.isDestroyingBlock = false;
+ return;
@@ -51,7 +51,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
ServerPlayerGameMode.LOGGER.debug("Mismatch in destroy block pos: {} {}", this.destroyPos, pos); // CraftBukkit - SPIGOT-5457 sent by client when interact event cancelled
- this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
- this.player.connection.send(new ClientboundBlockBreakAckPacket(this.destroyPos, this.level.getBlockState(this.destroyPos), action, true, "aborted mismatched destroying"));
+ BlockState type = this.level.getTypeIfLoaded(this.destroyPos); // Paper - don't load unloaded chunks for stale records here
+ BlockState type = this.level.getBlockStateIfLoaded(this.destroyPos); // Paper - don't load unloaded chunks for stale records here
+ if (type != null) this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1); // Paper
+ if (type != null) this.player.connection.send(new ClientboundBlockBreakAckPacket(this.destroyPos, type, action, true, "aborted mismatched destroying")); // Paper
+ this.destroyPos = BlockPos.ZERO; // Paper