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API 'done'
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48
patches/api/Add-more-line-of-sight-methods.patch
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48
patches/api/Add-more-line-of-sight-methods.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TwoLeggedCat <80929284+TwoLeggedCat@users.noreply.github.com>
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Date: Sat, 29 May 2021 14:33:18 -0500
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Subject: [PATCH] Add more line of sight methods
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diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/RegionAccessor.java
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+++ b/src/main/java/org/bukkit/RegionAccessor.java
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@@ -0,0 +0,0 @@ public interface RegionAccessor extends Keyed { // Paper
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@NotNull
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@Override
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NamespacedKey getKey();
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+
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+ /**
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+ * Tell whether a line of sight exists between the given locations
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+ * @param from Location to start at
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+ * @param to target Location
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+ * @return whether a line of sight exists between {@code from} and {@code to}
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+ */
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+ public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
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// Paper end
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}
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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public boolean hasLineOfSight(@NotNull Entity other);
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+ // Paper start
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+ /**
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+ * Checks whether the living entity has block line of sight to the given block.
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+ * <p>
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+ * This uses the same algorithm that hostile mobs use to find the closest
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+ * player.
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+ *
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+ * @param location the location to determine line of sight to
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+ * @return true if there is a line of sight, false if not
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+ */
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+ public boolean hasLineOfSight(@NotNull Location location);
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+ // Paper end
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+
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/**
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* Returns if the living entity despawns when away from players or not.
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* <p>
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