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[Bleeding] Undo changes to the tree WorldGenerators.
- All StructureGrowEvent handling for these is in BlockSapling now, using a BlockChangeDelegate to collect the data. - Moved StructureGrowDelegate into a separate class
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@@ -1,12 +1,12 @@
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package net.minecraft.server;
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import java.util.ArrayList;
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import java.util.Random;
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// CraftBukkit start
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import org.bukkit.BlockChangeDelegate;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.TreeType;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.util.StructureGrowDelegate;
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import org.bukkit.entity.Player;
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import org.bukkit.event.world.StructureGrowEvent;
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// CraftBukkit end
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@@ -45,34 +45,44 @@ public class BlockSapling extends BlockFlower {
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int l = world.getData(i, j, k) & 3;
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world.setRawTypeId(i, j, k, 0);
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// CraftBukkit start - fixes client updates on recently grown trees
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// CraftBukkit start - records tree generation and calls StructureGrowEvent
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StructureGrowDelegate delegate = new StructureGrowDelegate(world);
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TreeType treeType;
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boolean grownTree;
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BlockChangeWithNotify delegate = new BlockChangeWithNotify(world);
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StructureGrowEvent event = null;
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Location location = new Location(world.getWorld(), i, j, k);
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// All of these are 'false' because we need the 'raw' calls so the block-delegate works
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if (l == 1) {
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event = new StructureGrowEvent(location, TreeType.REDWOOD, bonemeal, player, new ArrayList<BlockState>());
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grownTree = new WorldGenTaiga2(false).generate(delegate, random, i, j, k, event, itemstack, world.getWorld());
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treeType = TreeType.REDWOOD;
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grownTree = new WorldGenTaiga2(false).generate(delegate, random, i, j, k);
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} else if (l == 2) {
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event = new StructureGrowEvent(location, TreeType.BIRCH, bonemeal, player, new ArrayList<BlockState>());
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grownTree = new WorldGenForest(false).generate(delegate, random, i, j, k, event, itemstack, world.getWorld());
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treeType = TreeType.BIRCH;
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grownTree = new WorldGenForest(false).generate(delegate, random, i, j, k);
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} else {
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if (random.nextInt(10) == 0) {
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event = new StructureGrowEvent(location, TreeType.BIG_TREE, bonemeal, player, new ArrayList<BlockState>());
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grownTree = new WorldGenBigTree(false).generate(delegate, random, i, j, k, event, itemstack, world.getWorld());
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treeType = TreeType.BIG_TREE;
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grownTree = new WorldGenBigTree(false).generate(delegate, random, i, j, k);
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} else {
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event = new StructureGrowEvent(location, TreeType.TREE, bonemeal, player, new ArrayList<BlockState>());
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grownTree = new WorldGenTrees(false).generate(delegate, random, i, j, k, event, itemstack, world.getWorld());
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treeType = TreeType.TREE;
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grownTree = new WorldGenTrees(false).generate(delegate, random, i, j, k);
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}
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}
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if (event == null) {
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return;
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if (grownTree) {
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Location location = new Location(world.getWorld(), i, j, k);
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StructureGrowEvent event = new StructureGrowEvent(location, treeType, bonemeal, player, delegate.getBlocks());
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Bukkit.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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grownTree = false;
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} else {
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for (BlockState state : event.getBlocks()) {
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state.update(true);
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}
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if (event.isFromBonemeal() && itemstack != null) {
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--itemstack.count;
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}
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}
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}
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if (event.isFromBonemeal() && itemstack != null) {
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--itemstack.count;
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}
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if (!grownTree || event.isCancelled()) {
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if (!grownTree) {
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// CraftBukkit end
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world.setRawTypeIdAndData(i, j, k, this.id, l);
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}
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@@ -81,31 +91,4 @@ public class BlockSapling extends BlockFlower {
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protected int getDropData(int i) {
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return i & 3;
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}
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// CraftBukkit start
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private class BlockChangeWithNotify implements BlockChangeDelegate {
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World world;
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BlockChangeWithNotify(World world) {
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this.world = world;
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}
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public boolean setRawTypeId(int x, int y, int z, int type) {
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return this.world.setTypeId(x, y, z, type);
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}
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public boolean setRawTypeIdAndData(int x, int y, int z, int type, int data) {
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return this.world.setTypeIdAndData(x, y, z, type, data);
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}
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public int getTypeId(int x, int y, int z) {
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return this.world.getTypeId(x, y, z);
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}
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public int getHeight() {
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return world.height;
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}
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}
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// CraftBukkit end
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}
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