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#983: Expose riptide velocity to PlayerRiptideEvent
By: 2008Choco <hawkeboyz2@hotmail.com>
This commit is contained in:
@@ -3,6 +3,7 @@ package org.bukkit.event.player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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/**
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@@ -16,10 +17,17 @@ public class PlayerRiptideEvent extends PlayerEvent {
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private static final HandlerList handlers = new HandlerList();
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private final ItemStack item;
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private final Vector velocity;
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public PlayerRiptideEvent(@NotNull final Player who, @NotNull final ItemStack item) {
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public PlayerRiptideEvent(@NotNull final Player who, @NotNull final ItemStack item, @NotNull Vector velocity) {
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super(who);
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this.item = item;
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this.velocity = velocity;
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}
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@Deprecated
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public PlayerRiptideEvent(@NotNull final Player who, @NotNull final ItemStack item) {
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this(who, item, new Vector());
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}
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/**
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@@ -32,6 +40,16 @@ public class PlayerRiptideEvent extends PlayerEvent {
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return item;
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}
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/**
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* Get the velocity applied to the player as a result of this riptide.
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*
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* @return the riptide velocity
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*/
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@NotNull
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public Vector getVelocity() {
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return velocity.clone();
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}
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@NotNull
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@Override
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public HandlerList getHandlers() {
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