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Extremely hackish fix for the entity interactivity issue. Fixes BUKKIT-960
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@@ -119,7 +119,8 @@ public class NetLoginHandler extends NetHandler {
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this.server.serverConfigurationManager.a(entityplayer, worldserver);
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// this.server.serverConfigurationManager.sendAll(new Packet3Chat("\u00A7e" + entityplayer.name + " joined the game.")); // CraftBukkit - message moved to join event
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this.server.serverConfigurationManager.c(entityplayer);
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netserverhandler.a(entityplayer.locX, entityplayer.locY, entityplayer.locZ, entityplayer.yaw, entityplayer.pitch);
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// CraftBukkit - temporary initial join teleport function, houses hacky entity fix.
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netserverhandler.initialJoin(entityplayer.locX, entityplayer.locY, entityplayer.locZ, entityplayer.yaw, entityplayer.pitch);
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this.server.networkListenThread.a(netserverhandler);
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netserverhandler.sendPacket(new Packet4UpdateTime(entityplayer.getPlayerTime())); // CraftBukkit - add support for player specific time
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Iterator iterator = entityplayer.getEffects().iterator();
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