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added some API for entities
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104
src/main/java/net/minecraft/server/BlockSoil.java
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104
src/main/java/net/minecraft/server/BlockSoil.java
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package net.minecraft.server;
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import java.util.Random;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.entity.EntityInteractEvent;
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public class BlockSoil extends Block {
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protected BlockSoil(int i) {
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super(i, Material.EARTH);
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this.textureId = 87;
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this.a(true);
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.9375F, 1.0F);
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this.e(255);
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}
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public AxisAlignedBB d(World world, int i, int j, int k) {
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return AxisAlignedBB.b((double) (i + 0), (double) (j + 0), (double) (k + 0), (double) (i + 1), (double) (j + 1), (double) (k + 1));
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}
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public boolean a() {
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return false;
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}
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public int a(int i, int j) {
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return i == 1 && j > 0 ? this.textureId - 1 : (i == 1 ? this.textureId : 2);
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}
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public void a(World world, int i, int j, int k, Random random) {
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if (random.nextInt(5) == 0) {
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if (this.h(world, i, j, k)) {
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world.c(i, j, k, 7);
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} else {
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int l = world.getData(i, j, k);
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if (l > 0) {
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world.c(i, j, k, l - 1);
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} else if (!this.g(world, i, j, k)) {
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world.e(i, j, k, Block.DIRT.id);
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}
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}
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}
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}
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public void b(World world, int i, int j, int k, Entity entity) {
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// CraftBukkit start - Interact Soil
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Cancellable cancellable;
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if (entity instanceof EntityHuman) {
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cancellable = CraftEventFactory.callPlayerInteractEvent((EntityHuman) entity, Action.PHYSICAL, i, j, k, -1, null);
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}
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else {
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cancellable = new EntityInteractEvent(entity.getBukkitEntity(), ((WorldServer)world).getWorld().getBlockAt(i, j, k));
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}
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if (!cancellable.isCancelled()) {
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if (world.k.nextInt(4) == 0) {
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world.e(i, j, k, Block.DIRT.id);
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}
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}
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// Craftbukkit end
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}
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private boolean g(World world, int i, int j, int k) {
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byte b0 = 0;
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for (int l = i - b0; l <= i + b0; ++l) {
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for (int i1 = k - b0; i1 <= k + b0; ++i1) {
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if (world.getTypeId(l, j + 1, i1) == Block.CROPS.id) {
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return true;
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}
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}
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}
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return false;
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}
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private boolean h(World world, int i, int j, int k) {
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for (int l = i - 4; l <= i + 4; ++l) {
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for (int i1 = j; i1 <= j + 1; ++i1) {
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for (int j1 = k - 4; j1 <= k + 4; ++j1) {
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if (world.getMaterial(l, i1, j1) == Material.WATER) {
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return true;
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}
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}
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}
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}
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return false;
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}
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public void a(World world, int i, int j, int k, int l) {
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super.a(world, i, j, k, l);
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Material material = world.getMaterial(i, j + 1, k);
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if (material.isBuildable()) {
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world.e(i, j, k, Block.DIRT.id);
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}
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}
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public int a(int i, Random random) {
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return Block.DIRT.a(0, random);
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}
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}
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