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Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.
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@@ -7,6 +7,7 @@ import java.util.List;
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import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.craftbukkit.TrigMath;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityTargetEvent;
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@@ -416,17 +417,21 @@ public abstract class EntityHuman extends EntityLiving {
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if (object instanceof EntityLiving) {
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// CraftBukkit start - this is here instead of EntityMonster because EntityLiving(s) that aren't monsters
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// also damage the player in this way. For example, EntitySlime.
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org.bukkit.entity.Entity damager = ((Entity) object).getBukkitEntity();
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org.bukkit.entity.Entity damagee = this.getBukkitEntity();
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(damager, damagee, EntityDamageEvent.DamageCause.ENTITY_ATTACK, i);
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this.world.getServer().getPluginManager().callEvent(event);
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// We handle projectiles in their individual classes!
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if (!(entity.getBukkitEntity() instanceof Projectile)) {
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org.bukkit.entity.Entity damager = ((Entity) object).getBukkitEntity();
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org.bukkit.entity.Entity damagee = this.getBukkitEntity();
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if (event.isCancelled() || event.getDamage() == 0) {
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return false;
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(damager, damagee, EntityDamageEvent.DamageCause.ENTITY_ATTACK, i);
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled() || event.getDamage() == 0) {
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return false;
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}
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i = event.getDamage();
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}
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i = event.getDamage();
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// CraftBukkit end
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this.a((EntityLiving) object, false);
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