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Shame on you Mojang
Someone wrote some horrible code that throws a world accessing task onto the HTTP DOWNLOADER Thread Pool, for an activity that is not even heavy enough to warrant async operation. This then triggers async chunk loads! What in the hell were you thinking?
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@@ -40,6 +40,7 @@ import BaseBlockPosition
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import BiomeBase
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import BiomeJungle
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import BiomeMesa
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import BlockBeacon
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import BlockChest
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import BlockFalling
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import BlockFurnace
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