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Update CraftBukkit to Minecraft 1.4.4.
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@@ -1,6 +1,5 @@
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package net.minecraft.server;
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import java.util.Iterator;
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import java.util.List;
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import org.bukkit.event.entity.ProjectileHitEvent; // CraftBukkit
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@@ -105,10 +104,9 @@ public abstract class EntityFireball extends Entity {
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Entity entity = null;
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List list = this.world.getEntities(this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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Iterator iterator = list.iterator();
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while (iterator.hasNext()) {
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Entity entity1 = (Entity) iterator.next();
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.L() && (!entity1.i(this.shooter) || this.as >= 25)) {
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float f = 0.3F;
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@@ -169,7 +167,7 @@ public abstract class EntityFireball extends Entity {
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float f2 = this.c();
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if (this.H()) {
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for (int j = 0; j < 4; ++j) {
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for (int k = 0; k < 4; ++k) {
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float f3 = 0.25F;
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this.world.addParticle("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ);
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@@ -230,26 +228,30 @@ public abstract class EntityFireball extends Entity {
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}
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public boolean damageEntity(DamageSource damagesource, int i) {
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this.K();
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if (damagesource.getEntity() != null) {
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Vec3D vec3d = damagesource.getEntity().Z();
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if (vec3d != null) {
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this.motX = vec3d.c;
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this.motY = vec3d.d;
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this.motZ = vec3d.e;
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this.dirX = this.motX * 0.1D;
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this.dirY = this.motY * 0.1D;
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this.dirZ = this.motZ * 0.1D;
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}
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if (damagesource.getEntity() instanceof EntityLiving) {
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this.shooter = (EntityLiving) damagesource.getEntity();
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}
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return true;
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} else {
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if (this.isInvulnerable()) {
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return false;
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} else {
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this.K();
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if (damagesource.getEntity() != null) {
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Vec3D vec3d = damagesource.getEntity().Z();
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if (vec3d != null) {
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this.motX = vec3d.c;
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this.motY = vec3d.d;
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this.motZ = vec3d.e;
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this.dirX = this.motX * 0.1D;
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this.dirY = this.motY * 0.1D;
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this.dirZ = this.motZ * 0.1D;
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}
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if (damagesource.getEntity() instanceof EntityLiving) {
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this.shooter = (EntityLiving) damagesource.getEntity();
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}
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return true;
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} else {
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return false;
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}
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}
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}
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