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Fixed fireball explosions not producing fire.
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@@ -239,7 +239,8 @@ public class Explosion {
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this.world.a("smoke", d0, d1, d2, d3, d4, d5);
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}
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if (i1 > 0) {
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// CraftBukkit - stop explosions from putting out fire
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if (i1 > 0 && i1 != Block.FIRE.id) {
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// CraftBukkit
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Block.byId[i1].dropNaturally(this.world, j, k, l, this.world.getData(j, k, l), event.getYield());
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this.world.setTypeId(j, k, l, 0);
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