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Merge branch 'master' into pre/1.13
* master: Always process chunk registration after moving Always move Entity to its new Chunk even if unloaded If Entity is added to chunk, look up the chunk if current isnt set Ignore Dead Entities in entityList iteration Always process chunk removal in removeEntity
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@@ -8,7 +8,7 @@ World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is tr
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Keep them consistent
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index e74b53c48..20e52fbcc 100644
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index e74b53c48..01041ede9 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements GeneratorAccess, IIBlockAccess, AutoClose
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@@ -20,4 +20,13 @@ index e74b53c48..20e52fbcc 100644
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int k = MathHelper.floor(entity.locZ / 16.0D);
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if (!entity.inChunk || entity.ae != i || entity.af != j || entity.ag != k) {
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@@ -0,0 +0,0 @@ public abstract class World implements GeneratorAccess, IIBlockAccess, AutoClose
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this.getChunkAt(entity.ae, entity.ag).a(entity, entity.af);
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}
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- if (!entity.bN() && !this.isChunkLoaded(i, k, true)) {
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+ if (false && !entity.bN() && !this.isChunkLoaded(i, k, true)) { // Paper - Always send entities into a new chunk, never lose them
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entity.inChunk = false;
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} else {
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this.getChunkAt(i, k).a(entity);
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--
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