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Fixin' the problem of AFK people not in bed.
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@@ -37,6 +37,7 @@ public abstract class EntityHuman extends EntityLiving {
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public double y;
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// CraftBukkit start
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public boolean sleeping;
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public boolean fauxSleeping;
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// CraftBukkit end
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private ChunkCoordinates b;
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// CraftBukkit start
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