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Fix TextWrapping issues; Now limits the packets send to the client to either: 119 chars or 320 width. This will strip disallowed characters, propagate colors properly to the next line and not 'eat' multiple color-codes.
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@@ -5,7 +5,6 @@ import java.net.SocketAddress;
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import net.minecraft.server.EntityHuman;
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import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.ItemInWorldManager;
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import net.minecraft.server.Packet;
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import net.minecraft.server.Packet200Statistic;
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import net.minecraft.server.Packet3Chat;
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import net.minecraft.server.Packet6SpawnPosition;
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@@ -17,7 +16,6 @@ import org.bukkit.Material;
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import org.bukkit.Statistic;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.TextWrapper;
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import org.bukkit.entity.Player;
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public class CraftPlayer extends CraftHumanEntity implements Player {
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@@ -84,9 +82,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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public void sendMessage(String message) {
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for (final String line: TextWrapper.wrapText(message)) {
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getHandle().netServerHandler.sendPacket(new Packet3Chat(line));
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}
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this.sendRawMessage(message);
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}
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public String getDisplayName() {
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@@ -256,7 +252,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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if (!material.isBlock()) {
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mat -= 255;
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}
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sendStatistic(statistic.getId() + mat, amount);
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}
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@@ -265,7 +261,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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sendStatistic(id, Byte.MAX_VALUE);
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amount -= Byte.MAX_VALUE;
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}
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getHandle().netServerHandler.sendPacket(new Packet200Statistic(id, amount));
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}
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}
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