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Update patches to handle vineflower decompiler (#10406)
* Update patches to handle vineflower decompiler * update patches again to handle inlined simple lambdas * update vf again and re-apply/rebuild patches * update patches after removal of verify-merges flag * fix compile issue * remove maven local * fix some issues * address more issues * fix collision patch * use paperweight release * more fixes * update fineflower and fix patches again * add missing comment descriptor --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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@@ -23,7 +23,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+ // Paper end - Call BlockFadeEvent
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this.destroyBlock(world, pos);
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world.playSound((Player)null, pos, SoundEvents.FROGSPAWN_HATCH, SoundSource.BLOCKS, 1.0F, 1.0F);
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world.playSound(null, pos, SoundEvents.FROGSPAWN_HATCH, SoundSource.BLOCKS, 1.0F, 1.0F);
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this.spawnTadpoles(world, pos, random);
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diff --git a/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java b/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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@@ -57,15 +57,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@Override
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public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
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if (!this.isReadyToHatch(state)) {
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world.playSound((Player)null, pos, SoundEvents.SNIFFER_EGG_CRACK, SoundSource.BLOCKS, 0.7F, 0.9F + random.nextFloat() * 0.2F);
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world.playSound(null, pos, SoundEvents.SNIFFER_EGG_CRACK, SoundSource.BLOCKS, 0.7F, 0.9F + random.nextFloat() * 0.2F);
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world.setBlock(pos, state.setValue(HATCH, Integer.valueOf(this.getHatchLevel(state) + 1)), 2);
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} else {
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+ // Paper start - Call BlockFadeEvent
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+ if (org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, state.getFluidState().createLegacyBlock()).isCancelled()) {
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+ rescheduleTick(world, pos);
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+ this.rescheduleTick(world, pos);
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+ return;
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+ }
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+ // Paper end - Call BlockFadeEvent
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world.playSound((Player)null, pos, SoundEvents.SNIFFER_EGG_HATCH, SoundSource.BLOCKS, 0.7F, 0.9F + random.nextFloat() * 0.2F);
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world.playSound(null, pos, SoundEvents.SNIFFER_EGG_HATCH, SoundSource.BLOCKS, 0.7F, 0.9F + random.nextFloat() * 0.2F);
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world.destroyBlock(pos, false);
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Sniffer sniffer = EntityType.SNIFFER.create(world);
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