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Update to mc-dev rename revision 01
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@@ -465,7 +465,7 @@ public class Block {
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return vec3d == null ? false : vec3d.a >= this.minX && vec3d.a <= this.maxX && vec3d.b >= this.minY && vec3d.b <= this.maxY;
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}
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public void a_(World world, int i, int j, int k) {}
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public void wasExploded(World world, int i, int j, int k) {}
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public boolean canPlace(World world, int i, int j, int k, int l) {
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return this.canPlace(world, i, j, k);
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@@ -568,7 +568,7 @@ public class Block {
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}
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public int g() {
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return this.material.l();
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return this.material.getPushReaction();
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}
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static {
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