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Update to mc-dev rename revision 01
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@@ -358,7 +358,7 @@ public abstract class Entity {
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public boolean d(double d0, double d1, double d2) {
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AxisAlignedBB axisalignedbb = this.boundingBox.c(d0, d1, d2);
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List list = this.world.getEntities(this, axisalignedbb);
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List list = this.world.a(this, axisalignedbb);
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return list.size() > 0 ? false : !this.world.c(axisalignedbb);
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}
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@@ -394,7 +394,7 @@ public abstract class Entity {
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if (flag) {
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double d8;
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for (d8 = 0.05D; d0 != 0.0D && this.world.getEntities(this, this.boundingBox.c(d0, -1.0D, 0.0D)).size() == 0; d5 = d0) {
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for (d8 = 0.05D; d0 != 0.0D && this.world.a(this, this.boundingBox.c(d0, -1.0D, 0.0D)).size() == 0; d5 = d0) {
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if (d0 < d8 && d0 >= -d8) {
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d0 = 0.0D;
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} else if (d0 > 0.0D) {
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@@ -404,7 +404,7 @@ public abstract class Entity {
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}
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}
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for (; d2 != 0.0D && this.world.getEntities(this, this.boundingBox.c(0.0D, -1.0D, d2)).size() == 0; d7 = d2) {
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for (; d2 != 0.0D && this.world.a(this, this.boundingBox.c(0.0D, -1.0D, d2)).size() == 0; d7 = d2) {
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if (d2 < d8 && d2 >= -d8) {
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d2 = 0.0D;
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} else if (d2 > 0.0D) {
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@@ -415,7 +415,7 @@ public abstract class Entity {
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}
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}
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List list = this.world.getEntities(this, this.boundingBox.a(d0, d1, d2));
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List list = this.world.a(this, this.boundingBox.a(d0, d1, d2));
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for (int i = 0; i < list.size(); ++i) {
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d1 = ((AxisAlignedBB) list.get(i)).b(this.boundingBox, d1);
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@@ -469,7 +469,7 @@ public abstract class Entity {
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AxisAlignedBB axisalignedbb1 = this.boundingBox.clone();
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this.boundingBox.b(axisalignedbb);
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list = this.world.getEntities(this, this.boundingBox.a(d5, d1, d7));
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list = this.world.a(this, this.boundingBox.a(d5, d1, d7));
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for (k = 0; k < list.size(); ++k) {
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d1 = ((AxisAlignedBB) list.get(k)).b(this.boundingBox, d1);
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@@ -717,7 +717,7 @@ public abstract class Entity {
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}
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public boolean i_() {
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return this.world.a(this.boundingBox.b(0.0D, -0.4000000059604645D, 0.0D).shrink(0.0010D, 0.0010D, 0.0010D), Material.WATER, this);
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return this.world.a(this.boundingBox.grow(0.0D, -0.4000000059604645D, 0.0D).shrink(0.0010D, 0.0010D, 0.0010D), Material.WATER, this);
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}
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public boolean a(Material material) {
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@@ -742,7 +742,7 @@ public abstract class Entity {
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}
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public boolean aA() {
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return this.world.a(this.boundingBox.b(-0.10000000149011612D, -0.4000000059604645D, -0.10000000149011612D), Material.LAVA);
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return this.world.a(this.boundingBox.grow(-0.10000000149011612D, -0.4000000059604645D, -0.10000000149011612D), Material.LAVA);
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}
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public void a(float f, float f1, float f2) {
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