Added reasons for entities regaining health.

This commit is contained in:
EvilSeph
2011-06-28 20:11:23 -04:00
parent f518ced9ad
commit 8a521ec629
4 changed files with 13 additions and 5 deletions

View File

@@ -13,6 +13,7 @@ import org.bukkit.event.entity.EntityTargetEvent;
import org.bukkit.event.player.PlayerBedEnterEvent;
import org.bukkit.event.player.PlayerBedLeaveEvent;
import org.bukkit.event.player.PlayerDropItemEvent;
import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
// CraftBukkit end
public abstract class EntityHuman extends EntityLiving {
@@ -175,7 +176,7 @@ public abstract class EntityHuman extends EntityLiving {
public void v() {
// CraftBukkit - spawnMonsters -> allowMonsters
if (!this.world.allowMonsters && this.health < 20 && this.ticksLived % 20 * 12 == 0) {
this.b(1);
this.b(1, RegainReason.REGEN);
}
this.inventory.f();