Added reasons for entities regaining health.

This commit is contained in:
EvilSeph
2011-06-28 20:11:23 -04:00
parent f518ced9ad
commit 8a521ec629
4 changed files with 13 additions and 5 deletions

View File

@@ -8,6 +8,7 @@ import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
import org.bukkit.event.entity.EntityTargetEvent;
// CraftBukkit end
@@ -385,7 +386,7 @@ public class EntityWolf extends EntityAnimal {
entityhuman.inventory.setItem(entityhuman.inventory.itemInHandIndex, (ItemStack) null);
}
this.b(((ItemFood) Item.PORK).k());
this.b(((ItemFood) Item.PORK).k(), RegainReason.EATING);
return true;
}
}