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Fix inconsistent chunk sending with vanilla
Vanilla now loads the proper number of chunks for sending to players. So, we can finally match their behavior after all these years.
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@@ -2896,14 +2896,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+ private static int getLoadViewDistance(final int tickViewDistance, final int playerLoadViewDistance,
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+ final int worldLoadViewDistance) {
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+ return Math.max(tickViewDistance, playerLoadViewDistance < 0 ? worldLoadViewDistance : playerLoadViewDistance);
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+ return Math.max(tickViewDistance + 1, playerLoadViewDistance < 0 ? worldLoadViewDistance : playerLoadViewDistance);
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+ }
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+
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+ private static int getSendViewDistance(final int loadViewDistance, final int clientViewDistance,
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+ final int playerSendViewDistance, final int worldSendViewDistance) {
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+ return Math.min(
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+ loadViewDistance,
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+ playerSendViewDistance < 0 ? (!GlobalConfiguration.get().chunkLoadingAdvanced.autoConfigSendDistance || clientViewDistance < 0 ? (worldSendViewDistance < 0 ? loadViewDistance : worldSendViewDistance) : clientViewDistance) : playerSendViewDistance
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+ loadViewDistance - 1,
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+ playerSendViewDistance < 0 ? (!GlobalConfiguration.get().chunkLoadingAdvanced.autoConfigSendDistance || clientViewDistance < 0 ? (worldSendViewDistance < 0 ? (loadViewDistance - 1) : worldSendViewDistance) : clientViewDistance + 1) : playerSendViewDistance
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+ );
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+ }
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+
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@@ -2976,7 +2976,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ private boolean wantChunkSent(final int chunkX, final int chunkZ) {
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+ final int dx = this.lastChunkX - chunkX;
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+ final int dz = this.lastChunkZ - chunkZ;
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+ return Math.max(Math.abs(dx), Math.abs(dz)) <= this.lastSendDistance && wantChunkLoaded(
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+ return (Math.max(Math.abs(dx), Math.abs(dz)) <= (this.lastSendDistance + 1)) && wantChunkLoaded(
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+ this.lastChunkX, this.lastChunkZ, chunkX, chunkZ, this.lastSendDistance
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+ );
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+ }
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@@ -3317,7 +3317,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // everything <= sendDistance
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+ // Note: Vanilla may want to send chunks outside the send view distance, so we do need
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+ // the dist <= view check
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+ final boolean sendChunk = squareDistance <= sendViewDistance
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+ final boolean sendChunk = (squareDistance <= (sendViewDistance + 1))
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+ && wantChunkLoaded(currentChunkX, currentChunkZ, chunkX, chunkZ, sendViewDistance);
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+ final boolean sentChunk = sendChunk ? this.sentChunks.contains(chunk) : this.sentChunks.remove(chunk);
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+
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@@ -18461,7 +18461,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- this.updateChunkTracking(entityplayer, chunkcoordintpair, mutableobject, flag, flag1);
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- });
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- }
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+ this.level.playerChunkLoader.setLoadDistance(this.viewDistance); // Paper - replace player loader system
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+ this.level.playerChunkLoader.setLoadDistance(this.viewDistance + 1); // Paper - replace player loader system
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}
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}
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