Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c7c11188 SPIGOT-2620: Add Player#sendBlockChanges()
f63d2b44 Improve annotation test on parameters
3372e7b4 SPIGOT-1244, SPIGOT-6860, SPIGOT-6874: Various Javadoc and formatting fixes
a1e8a9ab PR-793: Ignore .checkstyle file generated by Eclipse IDE

CraftBukkit Changes:
c2c39089e SPIGOT-2620: Add Player#sendBlockChanges()
8209158db PR-1113: Ignore .checkstyle file generated by Eclipse IDE

Spigot Changes:
4aa5ead2 Rebuild patches
This commit is contained in:
Shane Freeder
2022-09-24 02:38:12 +01:00
parent d885450b81
commit 8e18842fbc
11 changed files with 34 additions and 77 deletions

View File

@@ -187,41 +187,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
*/
EATING,
/**
diff --git a/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java b/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
@@ -0,0 +0,0 @@ public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent {
}
/**
- * Returns the item held by the player. If this Item is null and the armor stand Item is also null,
+ * Returns the item held by the player. If this Item is air and the armor stand Item is also air,
* there will be no transaction between the player and the armor stand.
- * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item.
- * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand.
- * If both items are not null, the items will be swapped.
+ * If the Player's item is air, but the armor stand item is not then the player will obtain the armor stand item.
+ * In the case that the Player's item is not air, but the armor stand item is air, the players item will be placed on the armor stand.
+ * If both items are not air, the items will be swapped.
* In the case that the event is cancelled the original items will remain the same.
* @return the item held by the player.
*/
@@ -0,0 +0,0 @@ public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent {
/**
* Returns the item held by the armor stand.
- * If this Item is null and the player's Item is also null, there will be no transaction between the player and the armor stand.
- * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item.
- * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand.
- * If both items are not null, the items will be swapped.
+ * If this Item is air and the player's Item is also air, there will be no transaction between the player and the armor stand.
+ * If the Player's item is air, but the armor stand item is not then the player will obtain the armor stand item.
+ * In the case that the Player's item is not air, but the armor stand item is air, the players item will be placed on the armor stand.
+ * If both items are not air, the items will be swapped.
* In the case that the event is cancelled the original items will remain the same.
* @return the item held by the armor stand.
*/
diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java