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SPIGOT-2151: Add support for getting simple bounding box of a block
By: Evoluseis <contact@evoluseis.me>
This commit is contained in:
@@ -10,6 +10,7 @@ import org.bukkit.Location;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.metadata.Metadatable;
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import org.bukkit.metadata.Metadatable;
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import org.bukkit.util.BoundingBox;
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import org.bukkit.util.RayTraceResult;
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import org.bukkit.util.RayTraceResult;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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@@ -384,4 +385,20 @@ public interface Block extends Metadatable {
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* @return the ray trace hit result, or <code>null</code> if there is no hit
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* @return the ray trace hit result, or <code>null</code> if there is no hit
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*/
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*/
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RayTraceResult rayTrace(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode);
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RayTraceResult rayTrace(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode);
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/**
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* Gets the approximate bounding box for this block.
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* <p>
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* This isn't exact as some blocks {@link org.bukkit.block.data.type.Stairs}
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* contain many bounding boxes to establish their complete form.
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*
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* Also, the box may not be exactly the same as the collision shape (such as
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* cactus, which is 16/16 of a block with 15/16 collisional bounds).
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*
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* This method will return an empty bounding box if the geometric shape of
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* the block is empty (such as air blocks).
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*
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* @return the approximate bounding box of the block
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*/
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BoundingBox getBoundingBox();
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}
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}
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