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Updated to use mc-dev rename revision 1
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@@ -9,12 +9,12 @@ public class ContainerWorkbench extends Container {
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private int i;
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private int j;
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public ContainerWorkbench(InventoryPlayer inventoryplayer, World world, int i, int j, int k) {
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public ContainerWorkbench(PlayerInventory playerinventory, World world, int i, int j, int k) {
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this.c = world;
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this.h = i;
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this.i = j;
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this.j = k;
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this.a((Slot) (new SlotResult(inventoryplayer.d, this.craftInventory, this.resultInventory, 0, 124, 35)));
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this.a((Slot) (new SlotResult(playerinventory.d, this.craftInventory, this.resultInventory, 0, 124, 35)));
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int l;
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int i1;
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@@ -27,12 +27,12 @@ public class ContainerWorkbench extends Container {
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for (l = 0; l < 3; ++l) {
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for (i1 = 0; i1 < 9; ++i1) {
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this.a(new Slot(inventoryplayer, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18));
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this.a(new Slot(playerinventory, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18));
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}
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}
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for (l = 0; l < 9; ++l) {
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this.a(new Slot(inventoryplayer, l, 8 + l * 18, 142));
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this.a(new Slot(playerinventory, l, 8 + l * 18, 142));
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}
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this.a((IInventory) this.craftInventory);
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