Updated to use mc-dev rename revision 1

This commit is contained in:
Nathan Adams
2011-11-29 23:17:43 +00:00
parent 8665161eaa
commit 8fbe78a2c3
117 changed files with 907 additions and 1161 deletions

View File

@@ -85,7 +85,7 @@ public class NetLoginHandler extends NetHandler {
}
public void b(Packet1Login packet1login) {
EntityPlayer entityplayer = this.server.serverConfigurationManager.a(this, packet1login.name);
EntityPlayer entityplayer = this.server.serverConfigurationManager.attemptLogin(this, packet1login.name);
if (entityplayer != null) {
this.server.serverConfigurationManager.b(entityplayer);
@@ -96,11 +96,11 @@ public class NetLoginHandler extends NetHandler {
WorldServer worldserver = (WorldServer) entityplayer.world; // CraftBukkit
ChunkCoordinates chunkcoordinates = worldserver.getSpawn();
entityplayer.itemInWorldManager.b(worldserver.r().getGameType());
entityplayer.itemInWorldManager.b(worldserver.getWorldData().getGameType());
NetServerHandler netserverhandler = new NetServerHandler(this.server, this.networkManager, entityplayer);
// CraftBukkit start -- Don't send a higher than 60 MaxPlayer size, otherwise the PlayerInfo window won't render correctly.
int maxPlayers = this.server.serverConfigurationManager.k();
int maxPlayers = this.server.serverConfigurationManager.getMaxPlayers();
if (maxPlayers > 60) {
maxPlayers = 60;
}
@@ -137,8 +137,8 @@ public class NetLoginHandler extends NetHandler {
if (this.networkManager.f() == null) return; // CraftBukkit - fix NPE when a client queries a server that is unable to handle it.
try {
// CraftBukkit start
ServerListPingEvent pingEvent = CraftEventFactory.callServerListPingEvent(this.server.server, getSocket().getInetAddress(), this.server.r, this.server.serverConfigurationManager.j(), this.server.serverConfigurationManager.k());
String s = pingEvent.getMotd() + "\u00A7" + this.server.serverConfigurationManager.j() + "\u00A7" + pingEvent.getMaxPlayers();
ServerListPingEvent pingEvent = CraftEventFactory.callServerListPingEvent(this.server.server, getSocket().getInetAddress(), this.server.r, this.server.serverConfigurationManager.getPlayerCount(), this.server.serverConfigurationManager.getMaxPlayers());
String s = pingEvent.getMotd() + "\u00A7" + this.server.serverConfigurationManager.getPlayerCount() + "\u00A7" + pingEvent.getMaxPlayers();
// CraftBukkit end
this.networkManager.queue(new Packet255KickDisconnect(s));