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Re-arrange most chunk system patches to front (#8338)
* Re-arrange most chunk system patches to front Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
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@@ -115,17 +115,19 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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// private final Map<UUID, ServerStatisticManager> stats;
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// private final Map<UUID, AdvancementDataPlayer> advancements;
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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}
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public void placeNewPlayer(Connection connection, ServerPlayer player) {
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+ ServerPlayer prev = pendingPlayers.put(player.getUUID(), player);// Paper
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player.isRealPlayer = true; // Paper - Chunk priority
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player.loginTime = System.currentTimeMillis(); // Paper
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+ // Paper start
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+ ServerPlayer prev = pendingPlayers.put(player.getUUID(), player);
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+ if (prev != null) {
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+ disconnectPendingPlayer(prev);
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+ }
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+ player.networkManager = connection; // Paper
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player.loginTime = System.currentTimeMillis(); // Paper
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+ player.networkManager = connection;
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+ // Paper end
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GameProfile gameprofile = player.getGameProfile();
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GameProfileCache usercache = this.server.getProfileCache();
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Optional<GameProfile> optional = usercache.get(gameprofile.getId());
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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if (nbttagcompound != null && nbttagcompound.contains("bukkit")) {
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CompoundTag bukkit = nbttagcompound.getCompound("bukkit");
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@@ -164,31 +166,26 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ final net.minecraft.world.level.ChunkPos pos = new net.minecraft.world.level.ChunkPos(chunkX, chunkZ);
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+ net.minecraft.server.level.ChunkMap playerChunkMap = worldserver1.getChunkSource().chunkMap;
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+ net.minecraft.server.level.DistanceManager distanceManager = playerChunkMap.distanceManager;
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+ distanceManager.addTicket(net.minecraft.server.level.TicketType.LOGIN, pos, 31, pos.toLong());
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+ worldserver1.getChunkSource().runDistanceManagerUpdates();
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+ worldserver1.getChunkSource().getChunkAtAsynchronously(chunkX, chunkZ, true, true).thenApply(chunk -> {
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+ net.minecraft.server.level.ChunkHolder updatingChunk = playerChunkMap.getUpdatingChunkIfPresent(pos.toLong());
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+ if (updatingChunk != null) {
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+ return updatingChunk.getEntityTickingChunkFuture();
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+ } else {
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+ return java.util.concurrent.CompletableFuture.completedFuture(chunk);
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+ }
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+ }).thenAccept(chunk -> {
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+ MinecraftServer.getServer().scheduleOnMain(() -> {
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+ try {
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+ if (!playerconnection.connection.isConnected()) {
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+ return;
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+ net.minecraft.server.ChunkSystem.scheduleTickingState(
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+ worldserver1, chunkX, chunkZ, net.minecraft.server.level.ChunkHolder.FullChunkStatus.ENTITY_TICKING, true,
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+ ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority.HIGHEST,
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+ (chunk) -> {
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+ MinecraftServer.getServer().scheduleOnMain(() -> {
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+ try {
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+ if (!playerconnection.connection.isConnected()) {
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+ return;
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+ }
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+ PlayerList.this.postChunkLoadJoin(
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+ player, finalWorldserver, connection, playerconnection,
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+ nbttagcompound, s1, lastKnownName
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+ );
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+ distanceManager.addTicket(net.minecraft.server.level.TicketType.LOGIN, pos, 31, pos.toLong());
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+ } finally {
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+ finalWorldserver.pendingLogin.remove(player);
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+ }
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+ PlayerList.this.postChunkLoadJoin(
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+ player, finalWorldserver, connection, playerconnection,
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+ nbttagcompound, s1, lastKnownName
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+ );
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+ distanceManager.addTicket(net.minecraft.server.level.TicketType.LOGIN, pos, 31, pos.toLong());
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+ } finally {
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+ finalWorldserver.pendingLogin.remove(player);
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+ }
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+ });
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+ });
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+ });
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+ }
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+ );
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+ }
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+
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+ public ServerPlayer getActivePlayer(UUID uuid) {
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