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Re-arrange most chunk system patches to front (#8338)
* Re-arrange most chunk system patches to front Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
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@@ -42,9 +42,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ @Override
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+ public int getTileEntityCount() {
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+ // We don't use the full world tile entity list, so we must iterate chunks
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+ Long2ObjectLinkedOpenHashMap<ChunkHolder> chunks = world.getChunkSource().chunkMap.visibleChunkMap;
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+ int size = 0;
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+ for (ChunkHolder playerchunk : chunks.values()) {
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+ for (ChunkHolder playerchunk : net.minecraft.server.ChunkSystem.getVisibleChunkHolders(this.world)) {
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+ net.minecraft.world.level.chunk.LevelChunk chunk = playerchunk.getTickingChunk();
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+ if (chunk == null) {
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+ continue;
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@@ -63,7 +62,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ public int getChunkCount() {
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+ int ret = 0;
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+
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+ for (ChunkHolder chunkHolder : world.getChunkSource().chunkMap.visibleChunkMap.values()) {
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+ for (ChunkHolder chunkHolder : net.minecraft.server.ChunkSystem.getVisibleChunkHolders(this.world)) {
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+ if (chunkHolder.getTickingChunk() != null) {
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+ ++ret;
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+ }
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