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Better docs for PlayerGameModeChangeEvent (#6461)
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@@ -8,7 +8,17 @@ diff --git a/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.jav
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java
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@@ -0,0 +0,0 @@ public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellabl
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@@ -0,0 +0,0 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Called when the GameMode of the player is changed.
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+ * <p>
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+ * <b>NOTE:</b> When {@link #getCause()} is {@link Cause#DEFAULT_GAMEMODE},
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+ * the Player from {@link #getPlayer()} might not be fully online at
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+ * the time this event is fired. Plugins should use {@link Player#isOnline()}
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+ * to check before changing player state.
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*/
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public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancelled;
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private final GameMode newGameMode;
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