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Update documentation around PlayerJumpEvent
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@@ -6,7 +6,7 @@ Subject: [PATCH] Add PlayerJumpEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
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new file mode 100644
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index 00000000..1ea9c65f
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index 00000000..dd24f9b0
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
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@@ -0,0 +0,0 @@
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@@ -20,7 +20,11 @@ index 00000000..1ea9c65f
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+import org.bukkit.event.player.PlayerEvent;
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+
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+/**
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+ * Holds information for player jump events
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+ * Called when the server detects the player is jumping.
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+ * <p>
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+ * Added to avoid the overhead and special case logic that many plugins use
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+ * when checking for jumps via PlayerMoveEvent, this event is fired whenever
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+ * the server detects that the player is jumping.
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+ */
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+public class PlayerJumpEvent extends PlayerEvent implements Cancellable {
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+ private static final HandlerList handlers = new HandlerList();
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@@ -95,7 +99,7 @@ index 00000000..1ea9c65f
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+
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+ private void validateLocation(Location loc) {
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+ Preconditions.checkArgument(loc != null, "Cannot use null location!");
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+ Preconditions.checkArgument(loc.getWorld() != null, "Cannot use null location with null world!");
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+ Preconditions.checkArgument(loc.getWorld() != null, "Cannot use location with null world!");
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+ }
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+
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+ @Override
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