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[ci skip] Add more patch identifying comments
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@@ -13,15 +13,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public volatile boolean running;
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private final List<ChannelFuture> channels = Collections.synchronizedList(Lists.newArrayList());
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final List<Connection> connections = Collections.synchronizedList(Lists.newArrayList());
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+ // Paper start - prevent blocking on adding a new network manager while the server is ticking
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+ // Paper start - prevent blocking on adding a new connection while the server is ticking
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+ private final java.util.Queue<Connection> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
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+ private final void addPending() {
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+ Connection manager = null;
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+ while ((manager = pending.poll()) != null) {
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+ connections.add(manager);
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+ Connection connection;
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+ while ((connection = pending.poll()) != null) {
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+ connections.add(connection);
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+ }
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+ }
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+ // Paper end
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+ // Paper end - prevent blocking on adding a new connection while the server is ticking
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public ServerConnectionListener(MinecraftServer server) {
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this.server = server;
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@@ -31,7 +31,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- ServerConnectionListener.this.connections.add(object);
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+ //ServerConnectionListener.this.connections.add(object); // Paper
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+ pending.add(object); // Paper
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+ pending.add(object); // Paper - prevent blocking on adding a new connection while the server is ticking
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((Connection) object).configurePacketHandler(channelpipeline);
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((Connection) object).setListenerForServerboundHandshake(new ServerHandshakePacketListenerImpl(ServerConnectionListener.this.server, (Connection) object));
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}
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@@ -39,7 +39,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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synchronized (this.connections) {
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// Spigot Start
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+ this.addPending(); // Paper
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+ this.addPending(); // Paper - prevent blocking on adding a new connection while the server is ticking
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// This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
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if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
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{
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