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Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location. Co-authored-by: Esoteric Enderman <90862990+EsotericEnderman@users.noreply.github.com> Co-authored-by: Bjarne Koll <git@lynxplay.dev>
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@@ -7,6 +7,7 @@ import java.util.HashMap;
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import java.util.Map;
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import org.bukkit.block.Block;
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import org.bukkit.configuration.serialization.ConfigurationSerializable;
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import org.bukkit.entity.Entity; // Paper
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import org.bukkit.util.NumberConversions;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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@@ -569,6 +570,89 @@ public class Location implements Cloneable, ConfigurationSerializable, io.paperm
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}
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// Paper end - expand Location API
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// Paper start - Expand Explosions API
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/**
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* Creates explosion at this location with given power
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* <p>
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* Will break blocks and ignite blocks on fire.
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*
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* @param power The power of explosion, where 4F is TNT
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* @return false if explosion was canceled, otherwise true
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*/
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public boolean createExplosion(float power) {
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return this.getWorld().createExplosion(this, power);
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}
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/**
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* Creates explosion at this location with given power and optionally
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* setting blocks on fire.
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* <p>
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* Will break blocks.
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*
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* @param power The power of explosion, where 4F is TNT
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* @param setFire Whether to set blocks on fire
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* @return false if explosion was canceled, otherwise true
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*/
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public boolean createExplosion(float power, boolean setFire) {
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return this.getWorld().createExplosion(this, power, setFire);
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}
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/**
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* Creates explosion at this location with given power and optionally
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* setting blocks on fire.
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*
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* @param power The power of explosion, where 4F is TNT
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* @param setFire Whether to set blocks on fire
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* @param breakBlocks Whether to have blocks be destroyed
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* @return false if explosion was canceled, otherwise true
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*/
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public boolean createExplosion(float power, boolean setFire, boolean breakBlocks) {
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return this.getWorld().createExplosion(this, power, setFire, breakBlocks);
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}
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/**
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* Creates explosion at this location with given power, with the specified entity as the source.
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* <p>
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* Will break blocks and ignite blocks on fire.
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*
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* @param source The source entity of the explosion
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* @param power The power of explosion, where 4F is TNT
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* @return false if explosion was canceled, otherwise true
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*/
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public boolean createExplosion(@Nullable Entity source, float power) {
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return this.getWorld().createExplosion(source, this, power, true, true);
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}
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/**
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* Creates explosion at this location with given power and optionally
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* setting blocks on fire, with the specified entity as the source.
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* <p>
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* Will break blocks.
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*
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* @param source The source entity of the explosion
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* @param power The power of explosion, where 4F is TNT
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* @param setFire Whether to set blocks on fire
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* @return false if explosion was canceled, otherwise true
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*/
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public boolean createExplosion(@Nullable Entity source, float power, boolean setFire) {
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return this.getWorld().createExplosion(source, this, power, setFire, true);
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}
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/**
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* Creates explosion at this location with given power and optionally
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* setting blocks on fire, with the specified entity as the source.
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*
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* @param source The source entity of the explosion
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* @param power The power of explosion, where 4F is TNT
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* @param setFire Whether to set blocks on fire
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* @param breakBlocks Whether to have blocks be destroyed
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* @return false if explosion was canceled, otherwise true
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*/
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public boolean createExplosion(@Nullable Entity source, float power, boolean setFire, boolean breakBlocks) {
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return this.getWorld().createExplosion(source, this, power, setFire, breakBlocks);
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}
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// Paper end - Expand Explosions API
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// Paper start - additional getNearbyEntities API
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/**
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* Returns a list of entities within a bounding box centered around a Location.
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