Update material tags and entity effect

This commit is contained in:
Bjarne Koll
2024-10-27 12:20:17 +01:00
parent a937f3ebd3
commit 966c80c18f
2 changed files with 19 additions and 12 deletions

View File

@@ -90,7 +90,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ /**
+ * {@link org.bukkit.inventory.EquipmentSlot#BODY} armor piece breaks
+ */
+ BODY_BREAK(65, LivingEntity.class);
+ BODY_BREAK(65, LivingEntity.class),
+ /**
+ * A creaking transient shaking when being hit.
+ * Does not apply to plain creaking entities as they are not invulnerable like the transient ones spawned by the
+ * creaking heart.
+ */
+ @MinecraftExperimental(MinecraftExperimental.Requires.WINTER_DROP)
+ SHAKE(66, org.bukkit.entity.CreakingTransient.class);
+ // Paper end - add missing EntityEffect
private final byte data;