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Update material tags and entity effect
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@@ -90,7 +90,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ /**
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+ * {@link org.bukkit.inventory.EquipmentSlot#BODY} armor piece breaks
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+ */
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+ BODY_BREAK(65, LivingEntity.class);
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+ BODY_BREAK(65, LivingEntity.class),
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+ /**
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+ * A creaking transient shaking when being hit.
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+ * Does not apply to plain creaking entities as they are not invulnerable like the transient ones spawned by the
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+ * creaking heart.
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+ */
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+ @MinecraftExperimental(MinecraftExperimental.Requires.WINTER_DROP)
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+ SHAKE(66, org.bukkit.entity.CreakingTransient.class);
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+ // Paper end - add missing EntityEffect
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private final byte data;
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