diff --git a/patches/api/Add-TNTPrimeEvent.patch b/patches/api/Add-TNTPrimeEvent.patch index ce9179d666..d94c20271f 100644 --- a/patches/api/Add-TNTPrimeEvent.patch +++ b/patches/api/Add-TNTPrimeEvent.patch @@ -125,7 +125,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + + /** + * When TNT prime was caused by an {@link Entity} shooting TNT -+ * using a bow with {@link Enchantment#ARROW_FIRE} enchantment ++ * using a bow with {@link Enchantment#FLAME} enchantment + */ + PROJECTILE, + diff --git a/patches/api/Mob-Spawner-API-Enhancements.patch b/patches/api/Mob-Spawner-API-Enhancements.patch index 8e9f5beb21..dfdcb12161 100644 --- a/patches/api/Mob-Spawner-API-Enhancements.patch +++ b/patches/api/Mob-Spawner-API-Enhancements.patch @@ -27,7 +27,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + public void resetTimer(); + + /** -+ * Sets the {@link EntityType} to {@link EntityType#DROPPED_ITEM} and sets the data to the given ++ * Sets the {@link EntityType} to {@link EntityType#ITEM} and sets the data to the given + * {@link org.bukkit.inventory.ItemStack ItemStack}. + *

+ * {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many