More 1.14 work

This commit is contained in:
Spottedleaf
2019-04-26 23:26:04 -07:00
parent f7dfbc078c
commit 9c7e369607
69 changed files with 695 additions and 1796 deletions

View File

@@ -7,23 +7,21 @@ Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index fe6649224a..9570a8800b 100644
index 7003c4a93..a1659e6a2 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
}
public void savePlayers(Integer interval) {
+ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
long now = MinecraftServer.currentTick;
public void savePlayers() {
+ MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
MinecraftTimings.savePlayers.startTiming(); // Paper
int numSaved = 0; // Paper
@@ -0,0 +0,0 @@ public abstract class PlayerList {
}
for (int i = 0; i < this.players.size(); ++i) {
this.savePlayerFile((EntityPlayer) this.players.get(i));
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
+ return null; }); // Paper - ensure main
}
// Paper end
public WhiteList getWhitelist() {
--