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[Bleeding] Fixed blocks dropping when BlockBreakEvent is canceled. Fixes BUKKIT-1299
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@@ -564,7 +564,7 @@ public class Block {
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} else {
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} else {
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int i1 = EnchantmentManager.getBonusBlockLootEnchantmentLevel(entityhuman.inventory);
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int i1 = EnchantmentManager.getBonusBlockLootEnchantmentLevel(entityhuman.inventory);
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this.b(world, i, j, k, l, i1);
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this.dropNaturally(world, i, j, k, l, 1.0F, i1); // CraftBukkit
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}
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}
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return this.dropList; // CraftBukkit
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return this.dropList; // CraftBukkit
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}
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}
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@@ -539,6 +539,7 @@ public class CraftEventFactory {
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world.getServer().getPluginManager().callEvent(event);
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world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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if (event.isCancelled()) {
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blockType.setDrops(new ArrayList<ItemStack>());
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// Let the client know the block still exists
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// Let the client know the block still exists
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((EntityPlayer) player).netServerHandler.sendPacket(new Packet53BlockChange(x, y, z, world));
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((EntityPlayer) player).netServerHandler.sendPacket(new Packet53BlockChange(x, y, z, world));
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return true;
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return true;
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