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Update to Minecraft 1.16.2
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@@ -59,7 +59,7 @@
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double d0 = 5.0D;
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@@ -197,7 +212,9 @@
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if (flag) {
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float f1 = f * (float) Math.sqrt((5.0D - (double) this.g(entityliving)) / 5.0D);
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float f1 = f * (float) Math.sqrt((5.0D - (double) this.g((Entity) entityliving)) / 5.0D);
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+ CraftEventFactory.entityDamage = this; // CraftBukkit
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entityliving.damageEntity(DamageSource.a(this, this.getShooter()), f1);
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