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Fix inconsistencies between offline/online spawn position getter (#11960)
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@ -287,13 +287,28 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio
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// Paper end
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/**
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* Gets the Location where the player will spawn at, null if they
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* Gets the Location where the player will spawn at, {@code null} if they
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* don't have a valid respawn point.
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* <br>
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* Unlike online players, the location if found will not be loaded by default.
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*
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* @return respawn location if exists, otherwise {@code null}.
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* @see #getRespawnLocation(boolean) for more fine-grained control over chunk loading and validation behaviour.
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*/
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default @Nullable Location getRespawnLocation() {
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return this.getRespawnLocation(false); // keep old behavior for offline players
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}
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/**
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* Gets the Location where the player will spawn at, {@code null} if they
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* don't have a valid respawn point.
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*
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* @return respawn location if exists, otherwise null.
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* @param loadLocationAndValidate load the expected respawn location to retrieve the exact position of the spawn
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* block and check if this position is still valid or not. Loading the location
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* will induce a sync chunk load and must hence be used with caution.
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* @return respawn location if exists, otherwise {@code null}.
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*/
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@Nullable
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public Location getRespawnLocation();
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@Nullable Location getRespawnLocation(boolean loadLocationAndValidate);
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/**
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* Increments the given statistic for this player.
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@ -485,9 +485,11 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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* to validate if the current respawn location is still valid.
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*
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* @return respawn location if exists, otherwise null.
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* @deprecated this method doesn't take the respawn angle into account, use
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* {@link Player#getRespawnLocation(boolean)} with loadLocationAndValidate = false instead
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*/
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@Nullable
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Location getPotentialRespawnLocation();
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@Deprecated(since = "1.21.5")
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@Nullable Location getPotentialRespawnLocation();
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/**
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* @return the player's fishing hook if they are fishing
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@ -545,6 +545,20 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public boolean isSleepingIgnored();
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/**
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* Gets the Location where the player will spawn at, {@code null} if they
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* don't have a valid respawn point.
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* <br>
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* Unlike offline players, the location if found will be loaded to validate by default.
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*
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* @return respawn location if exists, otherwise {@code null}.
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* @see #getRespawnLocation(boolean) for more fine-grained control over chunk loading and validation behaviour.
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*/
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@Override
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default @Nullable Location getRespawnLocation() {
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return this.getRespawnLocation(true);
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}
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/**
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* Sets the Location where the player will spawn at their bed.
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*
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@ -6,7 +6,6 @@ import java.time.Duration;
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import java.time.Instant;
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import java.util.Date;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import net.minecraft.core.GlobalPos;
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@ -33,8 +32,6 @@ import org.bukkit.configuration.serialization.SerializableAs;
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import org.bukkit.craftbukkit.util.CraftLocation;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.metadata.MetadataValue;
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import org.bukkit.plugin.Plugin;
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@SerializableAs("Player")
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public class CraftOfflinePlayer implements OfflinePlayer, ConfigurationSerializable {
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@ -362,18 +359,23 @@ public class CraftOfflinePlayer implements OfflinePlayer, ConfigurationSerializa
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}
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@Override
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public Location getRespawnLocation() {
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CompoundTag data = this.getData();
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public Location getRespawnLocation(final boolean loadLocationAndValidate) {
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final CompoundTag data = this.getData();
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if (data == null) return null;
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final ServerPlayer.RespawnConfig respawnConfig = data.read("respawn", ServerPlayer.RespawnConfig.CODEC).orElse(null);
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if (respawnConfig != null) {
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if (respawnConfig == null) return null;
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final ServerLevel level = this.server.console.getLevel(respawnConfig.dimension());
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if (level != null) {
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if (level == null) return null;
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if (!loadLocationAndValidate) {
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return CraftLocation.toBukkit(respawnConfig.pos(), level.getWorld(), respawnConfig.angle(), 0);
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}
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}
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return null;
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return ServerPlayer.findRespawnAndUseSpawnBlock(level, respawnConfig, false)
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.map(resolvedPos -> CraftLocation.toBukkit(resolvedPos.position(), level.getWorld(), resolvedPos.yaw(), 0))
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.orElse(null);
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}
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private ServerStatsCounter getStatisticManager() {
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@ -1541,19 +1541,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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@Override
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public Location getRespawnLocation() {
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public Location getRespawnLocation(final boolean loadLocationAndValidate) {
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final ServerPlayer.RespawnConfig respawnConfig = this.getHandle().getRespawnConfig();
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if (respawnConfig == null) return null;
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ServerLevel world = this.getHandle().server.getLevel(respawnConfig.dimension());
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if (world != null) {
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Optional<ServerPlayer.RespawnPosAngle> spawnLoc = ServerPlayer.findRespawnAndUseSpawnBlock(world, respawnConfig, true);
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if (spawnLoc.isPresent()) {
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ServerPlayer.RespawnPosAngle vec = spawnLoc.get();
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return CraftLocation.toBukkit(vec.position(), world.getWorld(), vec.yaw(), 0);
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final ServerLevel world = this.getHandle().server.getLevel(respawnConfig.dimension());
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if (world == null) return null;
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if (!loadLocationAndValidate) {
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return CraftLocation.toBukkit(respawnConfig.pos(), world.getWorld(), respawnConfig.angle(), 0);
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}
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}
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return null;
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return ServerPlayer.findRespawnAndUseSpawnBlock(world, respawnConfig, false)
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.map(pos -> CraftLocation.toBukkit(pos.position(), world.getWorld(), pos.yaw(), 0))
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.orElse(null);
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}
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@Override
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